I attempted to make a Portfolio hosted on web eden to show slide shows of work that i have produced throughout the years.
The website can be accessed here - Idlewings Concepts
Its still a little hard to get around, trying to figure out how to set things up on it.
Im still currently looking through selections of different images to put up on it so that I have a decent selection of different things I have produced and that there is a variety of images uneque to the other but still showing the development and my style consistent throughout the work.
I think this should be very useful towards advertising my work.
Sunday, 22 May 2011
Beyond Moons Support Forum.
The beyond moons forum I set up for the group of us working on the project to upload our work to and members that joined the forum could view and give supportive feedback upon work we posted as well as Idea's that we could share with members and see what they might like out of a game.
It was a rather nice idea I thought to work with since it would give us the support from other indervidual game players to see what they like about a game and help us with creating what to put in a game to make it more interesting.
However we found that in the early stages of starting the forum most of the other members of the project were not uploading or contributing to it, and only post by myself where mainly going up on it aswell as there wasnt enough memebers active on the forum to give feedback or suggestions to help us further the progress.
It was during this time that the group that all of us where in also lost members which brought us only to myself and Dave working on the project.
I was a little dissapointed this idea did not progress further since I think it could of been a big help with developing our ideas into a full game.
The Forum is Located here - Beyond Moons
It was a rather nice idea I thought to work with since it would give us the support from other indervidual game players to see what they like about a game and help us with creating what to put in a game to make it more interesting.
However we found that in the early stages of starting the forum most of the other members of the project were not uploading or contributing to it, and only post by myself where mainly going up on it aswell as there wasnt enough memebers active on the forum to give feedback or suggestions to help us further the progress.
It was during this time that the group that all of us where in also lost members which brought us only to myself and Dave working on the project.
I was a little dissapointed this idea did not progress further since I think it could of been a big help with developing our ideas into a full game.
The Forum is Located here - Beyond Moons
Creative Features Week 2010.
This year the creative features week took place up at the main site in the William Aston Hall.
There was alot more interesting disscusions going on this year than the last.
First few talks durring the week where not amaizingly helpful to me.
There was how ever small talks upon the creative features week that gave us interesting facts and statistics upon the creative industry such as how many are usually employed in the buisness some of which a stagering 67% of those people that work in the creative industries are mainly graduates and how its a on growing industry.
Barry Purves did a talk mainly based upon puppets and animation. There was a few clips on this that I found it a bit hard to keep up with them.
Some clips where mainly puppet based animations such as puppets appearing to put a man to sleep and play on instruments. Others consisted of a sort of penguin ballet and a puppet show acting out the works of shakespear within 5 mins.
The next speak was by Harriet Buckly. This Talk was again possibly more useful to the animators side yet again since it was mainly based upon how traditional animations are still widely used still withing commercials etc rather than computer generated images and animation.
There was also talk of some work that he produced.
The most helpful of the conversations was by Lee Carter, Who had set up an interesting talk and slide show upon concept work that he had produced for James Bond games.
Alot of the concept was character and environment designs where he explained how he worked on layering over images to create effects and how copy and past becomes a ver reliable toll to use. He also explained that alot of the character designs took up to a day to complete.
More interesting information is that he explained that back in the 90's most game companies would of hired you if you could only draw using just the pencil.
Story Boards I learnt are very important if working with animators.
There was alot more interesting disscusions going on this year than the last.
First few talks durring the week where not amaizingly helpful to me.
There was how ever small talks upon the creative features week that gave us interesting facts and statistics upon the creative industry such as how many are usually employed in the buisness some of which a stagering 67% of those people that work in the creative industries are mainly graduates and how its a on growing industry.
Barry Purves did a talk mainly based upon puppets and animation. There was a few clips on this that I found it a bit hard to keep up with them.
Some clips where mainly puppet based animations such as puppets appearing to put a man to sleep and play on instruments. Others consisted of a sort of penguin ballet and a puppet show acting out the works of shakespear within 5 mins.
The next speak was by Harriet Buckly. This Talk was again possibly more useful to the animators side yet again since it was mainly based upon how traditional animations are still widely used still withing commercials etc rather than computer generated images and animation.
There was also talk of some work that he produced.
The most helpful of the conversations was by Lee Carter, Who had set up an interesting talk and slide show upon concept work that he had produced for James Bond games.
Alot of the concept was character and environment designs where he explained how he worked on layering over images to create effects and how copy and past becomes a ver reliable toll to use. He also explained that alot of the character designs took up to a day to complete.
More interesting information is that he explained that back in the 90's most game companies would of hired you if you could only draw using just the pencil.
Story Boards I learnt are very important if working with animators.
Tuesday, 25 January 2011
Bradord Animation Fest 2010
This year I attended the bradford animation fest for the second time.
It was an opportunity to see what new games and concepts had been developed this year for new releises.
In this years BAF we witnessed games such as brink, a game split between two factions fighting over resorces. We got to see how the development of character progressed through a series of custimistations and concept designs which was usefull to see how they acheived all the different textures for the character customisation.
others we veiwed where games such as Dr Who interactive, about how the bbc created an interactive game to download off the web and play that was realiated to the series of Dr who. They also showed various concepts here of creatures that the player may encounter through out the game.
There was a talk about indie games and how small games designers can build up games such as old arcade games and jazz them up a little along with complex puzzle games. one of the most popular of these games was a game called minecraft which was a world made up of mineable land.
other interesting game concepts shown to us where from a game called enslaved that had detailed pieces of concepts.
Smaller games produced for iphone where also shown.
It was an opportunity to see what new games and concepts had been developed this year for new releises.
In this years BAF we witnessed games such as brink, a game split between two factions fighting over resorces. We got to see how the development of character progressed through a series of custimistations and concept designs which was usefull to see how they acheived all the different textures for the character customisation.
others we veiwed where games such as Dr Who interactive, about how the bbc created an interactive game to download off the web and play that was realiated to the series of Dr who. They also showed various concepts here of creatures that the player may encounter through out the game.
There was a talk about indie games and how small games designers can build up games such as old arcade games and jazz them up a little along with complex puzzle games. one of the most popular of these games was a game called minecraft which was a world made up of mineable land.
other interesting game concepts shown to us where from a game called enslaved that had detailed pieces of concepts.
Smaller games produced for iphone where also shown.
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